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Abstract adds a new 2D painting system to InstaMAT 2026-07
Material authoring and 3D painting app now lets you paint directly onto a mesh's UVs in a dedicated 2D viewport. See all the new features.
How to Blend Separate Objects in Blender. Easy Method!
Master this simple trick to blend two objects together in blender! Kenan Proffitt covers a really fun and simple geometry nodes setup that will allow you to displace geometry based on proximity, blend two materials, and set custom normals.
Autodesk releases Flame 2027.1
New features in the compositing, finishing and effects software include Isolate and Pixel Expression nodes, and ProRes RAW support.
Tutorial: Creating a Charged Energy Beam in Unreal Engine
Create an energy effect suitable for a games cinematic using UE5's Niagara and Sequencer with The Gnomon Workshop's new tutorial.
Behind The Scenes: Spiderman VS MechaGodzilla
Raffo VFX got his hands on a Rokoko motion capture suit and had a lot of fun with it! I made a short film using Blender and Da Vinci Resolve (no AI), and this video takes you behind the scenes ( the final short film is at the end!). A lot of VFX work, a […]
World Machine ‘Dragontail Peak’ now runs on macOS and Linux
Big update to the formerly Windows-only terrain software adds support for new platforms - and for VDM-based 'true 3D' terrain.
Maxon releases Red Giant 2026.5
Check out the new features in the plugins for motion design and VFX, including zoom and aspherical lens support in Real Lens Flares.
Maxon releases Redshift 2026.8
Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Best of Blender Artists: 2026-30
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Lux Aeterna turned time into a procedural system in The Dinosaurs
Discover how a shared Houdini timeline driving environmental FX powered the multi-million-year timelapses in the Netflix series.
Early Public Beta: 3DCoat 2026 GPU version Intro, not released yet. See links in the description.
SHOTIME | Barry Chapman
Pilgway releases 3DCoat 2026 and 3DCoatTextura 2026
Check out the changes to the sculpting, retopology and painting tools - including a complete new node-based texturing system.
Autodesk releases Arnold 7.5.3
Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.
Autodesk releases 3ds Max 2026.2 with editable Gaussian Splats
Sizeable update makes it possible to import, edit, relight and render 3DGS data inside the 3D software. Check out its other new features.
Maya 2026.2 lets you train your own AI animation models
New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.
Sisir is a promising new free standalone hair grooming tool
Neat tool provides an interactive guide-based workflow for creating grooms for use in apps like Blender, Maya and UE5. For commercial use.
Foundry releases new AI-powered SmartRoto add-on for Nuke
New AI-based plugin propagates roto splines across a shot, speeding up roto 'up to 4x'. See how it differs from AI matte-generation tools.
Versus Appoints Rezonate Founder Nico Puertollano as ECD
Versus has announced the appointment of Nico Puertollano as Executive Creative Director. As part of the move, Rezonate’s commercial client portfolio will transition to Versus, further expanding the studio’s creative capabilities across design, animation, storytelling, and brand experiences. Puertollano founded Rezonate, an award-winning creative studio recognized for its work across animation, Motion Design, brand storytelling,... Read more »