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Blender Jobs for July 17, 2026

1 week 5 days ago
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Lead Concept Artist Principal Rendering Technical Artist Principal Technical Artist – Tools Blender Artists/Animators that KNOW the MSFS 2024 SDK Senior 3D Environment Artist Senior 3D Character Artist [FULL-TIME][ON SITE SAN FRANCISCO, CA] Now Hiring: Full Stack VFX Artist For […]

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Bart

SideFX just released Houdini 22

1 week 6 days ago
Check out the latest features in Houdini, from a complete new 3D Gaussian Splatting toolset to major updates to KineFX and Copernicus.
Jim Thacker

Blender 5.2 LTS Release

2 weeks 1 day ago
Blender 5.2 LTS brings node-powered physics, remote access to asset libraries, major rendering advancements and more with 2 years of LTS updates.
Blender Foundation

Esri releases CityEngine 2026

2 weeks 2 days ago
Check out the new features in the procedural city generation software, including new tools for creating street layouts, and a Python 3 API.
Jim Thacker

Abstract updates InstaLOD 2026

2 weeks 2 days ago
Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Jim Thacker

Add Wood Surface Detail Faster with 50 Decals, Brushes, and Displacement Designs

2 weeks 2 days ago
50 wood detail designs that can be used as decals, parallax surface details, real displacement, sculpt brushes, Substance Painter stencils. Hey folks, Neil here from 3D Tudor. Wooden assets are brilliant fun to build. Beams, planks, barrels, fences, bridges, cabin walls, taverns, market stalls — they show up everywhere in fantasy, RPG, and stylized environments. […]

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Community Reporter

Blender at SIGGRAPH 2026, Los Angeles

2 weeks 3 days ago
As always, you can meet the Blender team at SIGGRAPH. Here’s an overview of what you can expect. SIGGRAPH is from Sunday, July 19 until Thursday, July 23 this year. As always, there will be a community booth, several ‘Birds of a Feather’ community gatherings and a talk of Blender’s support of OpenPBR. See the […]

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Bart