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Unreal Engine 5.7: five key features for CG artists
See our pick of the features in the next version of Unreal Engine, from the new procedural plant editor to updates to MetaHumans.
"An Automation Pipeline for Robotics and Animation with USD" by Lars Beier, Vitus Pacholleck, Julius Schöps at Blender Conference 2025
In this presentation, Lars Beier, Vitus Pacholleck, and Julius Schöps share how they use Blender as the cornerstone of a 3D pipeline for robotics onboarding, simulation, and animation. They demonstrate how Blender supports automation across multiple workflow stages: from asset preparation and rigging to procedural animation, while integrating with OpenUSD-based platforms. The speakers will highlight [...]
IWC Schaffhausen Formula 1
Albin Merle created this fan-art commercial for the IWC Schaffhausen Ingenieur Automatic 40 watch. Diving into « Asphalt » CGI experiment with pure muscles. This project was built around the idea of a zoetrope, but with a modern twist. Instead of traditional animation, the entire sequence lives within a single 3D model. Each frame is [...]
Chaos releases Vantage 3.0
Major update to the real-time ray tracing renderer adds initial support for USD, MaterialX, 3D Gaussian Splatting, and volumes.
Blender 5.0's New Volume Grid Nodes: Creating Curl Noise
3DSinghVFX writes: Unleash the potential of Blender 5.0’s New Volume Grid Nodes to create beautiful Curl Noise effects for lines and particles. Learn how to generate swirling motion fields and bring your motion graphics to life with fully procedural control. A perfect guide for artists who want to explore the creative side of Blender’s new [...]
Blender 5.0 is in Beta
Please take a moment to test your files, update your add-ons, and report any issue you may find by going to Help → Report a Bug. Featuring artwork by Juan Hernández
"From Comics to Animated Films: Bringing a Graphic Novel to Life—Solo!" by Dirk I. Tiede at Blender Conference 2025
Graphic novelist Dirk I. Tiede shares how he single-handedly adapted his comic series Paradigm Shift into an animated short film. He demonstrates the challenges of creating character rigs (including a fully transformable werewolf rig!), using comics as storyboards, recreating his illustrative style using EEVEE and Grease Pencil, and ultimately bringing it all together to bring [...]
Check out comparative animal anatomy reference tool Anastomia
You can download popular Maya rig creator Truong CG Artist's handy anatomy reference software free while it's in early access.
Vibe Coding: Comparing Lovable and Mocha
Atlux λ 2 puts a virtual 3D scanning studio in Unreal Engine
Big update to the UE5 product and portfolio rendering plugin also lets you generate virtual scan data for use in 3D Gaussian Splatting apps.
"The Future of Rendering" by Jules Urbach at Blender Conference 2025
Join Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond.
How to fix the Extrude Manifold feature in Blender
Widhi Muttaqien writes: The premise of Extrude Manifold was great. However, even after five years, the feature does not deliver what people expected. This video shows workarounds that allow the Extrude Manifold tool in Blender to achieve results similar to those of the extrude tools in other 3D software.
Citigen 2026 Scifi Pack is Coming [$]
Georgie is asking for your input on his upcoming version of Citigen. Citigen 2026 is coming with a Sci-Fi pack, but your opinions matter! Citigen can now come with city blocks and buildings where no building looks identical, but .... Would you prefer (1) a lower-spec-pc-friendly version with limited roads & intersections? Or (2) would [...]
"Squishy Volumes at Your Fingertips" by Lars Helge Scheel at Blender Conference 2025
The Material Point Method (MPM) is a powerful technique for physical simulations, combining elastic, rigid, sand, and fluid objects. Over the past decade, it has become an important tool for VFX. Houdini and Maya already support it. In this talk, you will get an intuitive explanation of how MPM works and a showcase of a [...]
Get standalone GPU FLIP fluid solver Storm HydroFX free in beta
Promising new tool based on the Storm multiphysics simulator exports liquid sims in Alembic format for use in other CG apps.
3D Generalist Showreel 2025
Sergey_Minenko writes: This reel showcases my work as a 3D Generalist across films, Netflix series, and commercial projects. Featured works include Fight or Flight, Great Expectations, Moawia, as well as advertising projects for NASA, Saudia Airlines, and HP. Modeling: Blender Texturing: Substance Painter
Scene Group releases Cavalry 2.5
Big update to the motion design software adds a planar tracker, chroma keying, and support for file referencing to create precomps.