BlenderNation
Introducing Mat-Baker: A Free Add-on for Baking Procedural Materials
Mat-Baker, if a free add-on designed to make baking procedural materials into PBR texture packs easier and faster. Mat-Baker automatically detects which texture maps a material’s node setup can generate, letting users bake and export them without manually configuring each map. For users who prefer more control, Advanced Mode provides additional settings and manual map […]
This Modifier Is a Hidden Gem for Materials
The Vertex Weight Proximity modifier in Blender is ideal for procedural workflows in Blender. In this tutorial, Kenan Proffitt shows you how to blend materials between separate objects and control displacement based on proximity.
3D Print Suite: 18 Blender add-ons for 3D printing
Sonneblom Digitaal has put its whole 3D-printing range for Blender into one bundle: the 3D Print Suite, 18 add-ons for Blender 4.2 LTS and newer, each its own installable zip. It covers repairing a broken model (Print Fix, AI Mesh Fixer), checking it (Printability Check, Wall Thickness Checker, Overhang Finder + Auto-Orient, Asset Preflight), preparing […]
Phone Cam Controller: a free phone virtual camera for Blender
Motionist.studio has released Phone Cam Controller for Blender, a free add-on that turns your iPhone into a handheld virtual camera (Android version coming soon). The Blender viewport streams to the phone in real time. Move the phone and the active camera follows in six degrees of freedom; hold the record button and walk through the […]
Koshizu Trees: procedural Japanese garden trees for Blender
Koshizu Space released Koshizu Trees, a procedural tree add-on for Blender, built around Japanese species and the way they are actually grown, pruned and aged in gardens. Version 1.0 includes seven presets across five species: Kusunoki (camphor tree), Momiji (Japanese maple), Aodamo (Japanese ash), Manryo (Ardisia crenata) and Sakura (cherry, in bloom). Momiji and Aodamo […]
Best of Blender Artists: 2026-45
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Blender Jobs for November 6, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [Paid] Photorealistic Female Character Artist – Blender / CC5 / Game-Ready GLB Blender Artist Needed — Fit Existing Medieval Armor to CK3 Character Body Senior VFX Artist|Unity Real-Time Game Effects Senior 3D Environment Artist Senior AI-Driven Environment / Level Artist […]
Creating a Mech Girl Character – Part 4︱Retopology Tips
Daniel Orji is back with part 4 of his mech girl tutorial series. I share a couple of tips that help me get through the retopo process. https://www.youtube.com/watch?v=TP0DYB3mzjU
Create a Procedural Cartoon Flame in Blender with Geometry Nodes
Paulette Shnier creates a flexible animatable flame system starting with a simple curve and using geometry nodes.
Blender Secrets on sale
The Blender Secrets sale is live until November 3rd. Get up to 55% off (by getting a bundle) or 30% off the courses or E-book. Check it out on www.3dsecrets.com
Free browser STEP/STL converter: FabRapid 3D
FabRapid 3D is a free browser-based 3D model converter, compressor and viewer. It runs locally with WebAssembly so files never leave the device, and supports 70+ formats including STEP, STL, GLB, OBJ and FBX. No signup required.
Learn To Model Link’s Shield Step By Step
Chris Baily shows how to model the Hylian shield from the Legend of Zelda. It may look like a complex surface with curvature and lots of fine detail, but once we break down the steps you’ll see that it isn’t as hard to create as it first appears. In the bonus material we’ll go on […]
Ichno: free one-click technical drawings from Blender scenes
Ichno is a new free add-on, available on extensions.blender.org, that generates technical drawings from a Blender scene in one click. Ely writes: It produces orthographic and isometric views with overall and chain dimensions, a full title block (logo, revisions, custom fields) and a bill of materials, exported as multi-page vector PDF and SVG. Drawings can […]
Best of Blender Artists: 2026-44
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
5 Tips: Square to Round shapes, Inverted Hull, Reduce polycount, find double geometry, better bevels
5 Tips from Blender Secrets: Square to Round shapes, Inverted Hull, Reduce polycount, find double geometry, better bevel.
Easy Materials For Link’s Sword
Chris Bailey creates materials for the Master Sword from the Legend of Zelda. In the bonus content section, we’ll take our finished sword and create a cool environment for a finished render. We’ll do everything without unwrapping UVs or using texture files! Nothing but procedural materials from the ground up. Let’s go!
Blender Jobs for October 30, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […]
Cookie Cutter Maker: turn any curve, text or logo outline in Blender into a printable cookie cutter
Cookie Cutter Maker is a new Blender add-on for anyone who 3D prints cookie, clay or fondant cutters, for their own kitchen or to sell. Hanru Croucamp writes: Draw a shape, type a name or bring in a logo outline, set the size in millimetres and click Make cutter. You get a cutter with a […]
Dead Simple Motion
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]
Polyweft: keep independent edits in one prepared Blender mesh
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]
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