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Blender Jobs for October 30, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […]
Trimble releases SketchUp 2027.0
Check out the changes to the architectural modeling software, including new procedural tools and support for USDZ files.
Cookie Cutter Maker: turn any curve, text or logo outline in Blender into a printable cookie cutter
Cookie Cutter Maker is a new Blender add-on for anyone who 3D prints cookie, clay or fondant cutters, for their own kitchen or to sell. Hanru Croucamp writes: Draw a shape, type a name or bring in a logo outline, set the size in millimetres and click Make cutter. You get a cutter with a […]
Check out Wētā FX’s VFX highlights reel for Moana
Get a glimpse of the smoke, steam and lava simulation for the fiery demon Te Kā from the live-action remake of the classic animated film.
Free UV packing tool Packer-IO 1.5 now packs up to 2x faster
Standalone UV packing app now handles sequences of similarly shaped UV islands faster. Comes with a free Blender plugin.
Dead Simple Motion
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]
Blender add-on MetaWrap turns 3D characters into MetaHumans
Character artist Elvis Morelli's neat Blender tool suite turns existing sculpts, 3D scans or AI characters into Unreal Engine MetaHumans.
Polyweft: keep independent edits in one prepared Blender mesh
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]
Autodesk releases Arnold 7.5.4
Sizeable update to the renderer adds a new Imager shader for building post effects, plus the option to pause and resume renders.
See Lux Aeterna’s VFX breakdown for Brian Cox’s 2026 world tour
Watch a breakdown of the animated sequence that opens the popular scientist's live shows, combining Lidar data with Houdini sims.
Cinematic Lighting for 3D Environments: The Monastery Dungeon
Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […]
Tintline 2.2 adds one-click auto shade for low poly colour atlases
Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its […]
Foundry releases Nuke 18.0 in open beta
Compositing software gets new Griptape bridge for running AI workflows from the Nuke node graph. See all the new features.
Grease Pencil in Blender 5.3: No More Mode-Switching & Finally Canvas Flip/Roll!
One of the biggest friction points for 2D artists in Blender has been jumping between Draw Mode and Edit Mode just to tweak a line, along with the lack of intuitive canvas controls. Mumu Mundo writes: Blender 5.3 tackles this head-on: Canvas Flip & View Roll: Viewers are calling this a game-changer—allowing traditional digital illustrators […]
PocketCam: Virtual Camera for Blender
PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you’re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone’s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for […]
Watch VFX breakdowns for Lanterns in one place
See breakdowns for the DC Universe superhero series, from CoSA VFX's invisible effects to Accenture Song's CG constructs.
Open-source material authoring software Material Maker 1.8 is out
Check out the new features in the free alternative to Substance 3D Designer, including the option to export trim sheets for games.
Model The Master Sword From Zelda
Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We’ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to […]
Rebuilding 3DS Max… in Blender!
Jake Denham used AI to build 3DS Max on top of Blender – and it’s faster than the original! Jake writes: This is a personal project. It’s not a product, it’s not for sale and you can’t download it. I’ve used 3ds Max for 18 years. Everyone keeps telling me to switch to Blender. So […]
See Image Engine’s breakdown for The Mandalorian and Grogu
Watch a VFX breakdown of the CG creatures from the Star Wars movie, including Gatori the fisherman and the giant frog that spits out Grogu.