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Blender spotted in Boston Dynamics’ Atlas football pipeline

20 hours 5 minutes ago
Blender shows up repeatedly in the making-of for “School of Football”, Boston Dynamics’ collaboration with Hyundai, as part of their pipeline to teach their Atlas robot to move using one of the hardest, most dynamic motion references out there: football – ahead of the upcoming World Cup. Hat tip to Gab Mon for finding this […]

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Community Reporter

Blender Jobs for June 12, 2026

3 days 15 hours ago
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [PAID] Blender Animator & Technology Storyteller | Ad-Hoc / Remote NextCG is Looking for Artists Senior Animator (Remote/Permanent) [European Union] Senior / Director VFX Artist (Stylized Games | Unity3D) / Europe [PAID] VFX Layered Clip Licensing — AI Research Project […]

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Bart

Maxon releases Redshift 2026.7

5 days 9 hours ago
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Jim Thacker

Maxon releases Cinema 4D 2026.3

5 days 10 hours ago
3D animation and motion graphics software gets a new, completely redesigned UV Editor and UV tools. Check out all of the changes here.
Jim Thacker

Sneak peek: Houdini 22

1 week ago
See the new features due in the next major version of Houdini, from updates to Copernicus to tools to train, relight and rig Gaussian Splats.
Jim Thacker

June Is The Motion Awards Month

1 week ago
As The Motion Awards X enters the final week of general submissions, Motionographer is dedicating June to the artists, studios, directors, designers, animators, sound designers, producers, students, and creative teams shaping the language of Motion Design today. General submissions close June 16. After that, late entry rates begin. Teams still gathering credits, case studies, final links, or project details can confirm their entry now, secure the current entry rate, and return to refine the remaining information before judging begins.
Staff

2D Face Rig Making Course for Blender with Procedural Textures

1 week ago
Mumu Mundo writes: My 2D mouth and eyes rigging tutorials are getting old, so I decided to update the material and combine it into a step-by-step course that creates a full 2D face rig.complete with animated eyebrows and a nose. We’ll start by modeling the face and adding materials, then jump into shape keys – […]

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Mumu Mundo