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LightWave Digital releases LightWave 2026
Major update to the 3D modeling and animation software adds new physics-based layout, rigging, VFX and camera tracking tools.
Blender spotted in Boston Dynamics’ Atlas football pipeline
Blender shows up repeatedly in the making-of for “School of Football”, Boston Dynamics’ collaboration with Hyundai, as part of their pipeline to teach their Atlas robot to move using one of the hardest, most dynamic motion references out there: football – ahead of the upcoming World Cup. Hat tip to Gab Mon for finding this […]
Download Gregor Weiss’s free bear creature rig
Get a free Maya creature rig with both body and facial controls, created using Maya character rigging framework BEAR.
Creating a Helicopter Robot in Blender
In this 8 part Blender tutorial series we will create this Helicopter Robot.
Best of Blender Artists: 2026-24
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Tutorial: Snow Simulation Workflows in Houdini
Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.
Blender Jobs for June 12, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [PAID] Blender Animator & Technology Storyteller | Ad-Hoc / Remote NextCG is Looking for Artists Senior Animator (Remote/Permanent) [European Union] Senior / Director VFX Artist (Stylized Games | Unity3D) / Europe [PAID] VFX Layered Clip Licensing — AI Research Project […]
Boris FX releases Mocha Pro 2026.5
Planar and 3D tracking software gets AI-based point tracking tech for tracking previously impossible shots. See the other new features.
Open 3D Foundation releases O3DE 2026.5
Open-source game engine gets new native particle system, updates to tonemapping and the physical sky, and automatic LOD generation.
A Quick Guide to Fields in Blender’s Geometry Nodes
A quick but very clear and thorough explanation of Fields in Blender’s Geometry Nodes by Richard Yot. This fundamental concept is the key to understanding how selections are made, and how data flows in the node graph.
Maxon releases Redshift 2026.7
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Maxon releases Cinema 4D 2026.3
3D animation and motion graphics software gets a new, completely redesigned UV Editor and UV tools. Check out all of the changes here.
Tutorial: Creating a Real-Time Horse Groom for Games
Discover how to create creature grooms in Maya and optimize them for use in Unreal Engine with the Gnomon Workshop's masterclass.
3DGS Render 5.0 lets you animate Gaussian Splats inside Blender
Kiri Innovations' free add-on now lets you transfer animation from proxy meshes - including rigged 3D characters - to 3DGS scans.
Studio AKA and McCann Bristol Announce Admiral Insurance’s Latest Spot “Ready for Anything.”
Studio AKA and McCann Bristol have announced the release of Admiral Insurance’s latest animated spot, “Ready for Anything.” Annie and her trusty sidekick Alfie are back, this time in the Bistro, ready to help out the town with a cup of tea and a pair of safe hands. Director Steve Small brings comfort and cosiness... Read more »
Niceshit Turns 10 | Niceshit
Sneak peek: Houdini 22
See the new features due in the next major version of Houdini, from updates to Copernicus to tools to train, relight and rig Gaussian Splats.
CONCEPT MAGIC in Blender: Understanding Style Injectors.
June Is The Motion Awards Month
As The Motion Awards X enters the final week of general submissions, Motionographer is dedicating June to the artists, studios, directors, designers, animators, sound designers, producers, students, and creative teams shaping the language of Motion Design today.
General submissions close June 16. After that, late entry rates begin.
Teams still gathering credits, case studies, final links, or project details can confirm their entry now, secure the current entry rate, and return to refine the remaining information before judging begins.
2D Face Rig Making Course for Blender with Procedural Textures
Mumu Mundo writes: My 2D mouth and eyes rigging tutorials are getting old, so I decided to update the material and combine it into a step-by-step course that creates a full 2D face rig.complete with animated eyebrows and a nose. We’ll start by modeling the face and adding materials, then jump into shape keys – […]