BlenderNation
All Loop Tools now native in Blender 5.3
All the Loop Tools are now native in Blender 5.3 beta, so how do they work and are they better or worse than the add-on version?
Creating A Mech Girl Character – Part 2
This is the second part of Daniel Orji’s series, showing his process for blocking out clothing and accessories.
Low Poly Treasure Chest
In this three part beginner Blender tutorial series, Ryan King will show you how to create this stylized low poly treasure chest scene.
CEO – AI-powered lip-sync
UNOMi has officially brought its AI-powered lip-sync technology to Blender. Designed for animators, game developers and studios, UNOMi automatically analyzes dialogue and generates character lip-sync animation, reducing the amount of manual work traditionally required for facial animation. The Blender integration currently supports English, Spanish, Mandarin, Portuguese, French, German, Korean and Russian, with additional languages planned. […]
Blender Jobs for October 9, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Graphiste 2D/3D (H/F) Technical Director, Applied AI | Game Dev, R&D | Remote Senior Animation Engineer | Unity3D | Remote | Stylized Games For more jobs, look here.
Best of Blender Artists: 2026-41
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Stylized Robot Tutorial
Let’s create a cute stylized robot in Blender and check out some new materials in the latest version.
Add-on for mesh reconstruction with Unrealizex
Unrealizex does 3D reconstruction without using generative AI. Oscar Baechler writes: Learn how to set up UnrealizeX’s Blender extension. You can then use UnrealizeX directly in Blender’s interface. Unrealizex does 3D reconstruction without using generative AI. This video demonstrates our one-shot process on a CC-0 photo of a pilot helmet. Some of our pipeline tools […]
Free 100+ PBR Materials (Scans)
100+ high-quality PBR material scans availableunder a royalty-free license. Balint Barlai writes: There is no sign-up or account required. You can browse, select, and download the materials directly from our library. Everything is released under a Standard Royalty-Free license. You are fully cleared to use these materials in commercial projects, freelance work, renders, and games […]
Matelume: realistic fabric materials from flat images, into Blender in one click
Matelume is a Windows app that turns flat images (scans, catalogue swatches and digital designs) into seamless, true-scale PBR materials: fabric, wall art and marble. On the left of the picture above is the only image we started from: five plain colours. On the right is a Cycles render of the fabric Matelume made from […]
How To Make A Death Star Trench With Geo Nodes
Chris Bailey teaches us how to use a brand new feature in geometry nodes to create a Death Star trench. This method is really exciting and fantastic for creating greebled services quickly and easily. In the members version he will take things further by adding laser towers to our geometry nodes set up. https://youtu.be/fUP80bpMS_U
Quadify: clean quad retopology for AI, scan and CAD meshes in Blender
Meshes from AI generators, 3D scans, CAD imports and heavy booleans all share the same problem: triangles everywhere, no edge flow, and topology that falls apart the moment you deform, UV or sculpt it. I built Quadify, a family of Blender add-ons that turns those meshes into clean, animation-ready quad topology, without hours of manual […]
Make This Realistic Lake Landscape in Blender
Do you have trouble creating nature scenes in Blender? In this video, Yeho Studios shows how you can create this realistic lake landscape in Blender from absolute scratch. Whether you are a beginner in Blender or a seasoned 3D artist, this video has something for everyone.
Switch Between Multiple Shaders with One Material
Ever wondered how to switch between multiple shaders in Blender without changing the assigned material? In this quick Blender tutorial, Kenan Proffitt shows you how to combine multiple shader node groups into a single material and use the Menu Switch node to switch between different them directly in the Material Properties window.
Creating A Mech Girl Character – Part 1
Join Daniel Orji as he talks about his process for creating this character from modelling to rendering. This is the first part of a series.
Scary Soft: CG Cookie’s October Community Challenge
CG Cookie’s October community challenge is live, and the theme is Scary Soft: something terrifying, wrapped in something you want to hug. Wes Burke writes: Think cursed plushies, a deadly spider nestled in pastel fur, marshmallow monstrosities, velvet phantoms, or squishy body horror. If it makes you want to hug it and run away screaming, […]
Wax Sealed Letter Tutorial
Let’s practice modeling and procedural displacement to create a vintage wax sealed letter in Blender.
Blender Jobs for October 2, 2026
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: [PAID] animator and/or generalist opportunity Paid job in surrealist world building Looking for 3D Rigger For more jobs, look here.
Best of Blender Artists: 2026-40
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Blender 5.3 Alpha on NVIDIA DGX Spark with DLSS + ARM64 Builds (Tutorial & Teaser)
Reha Yağcıoğlu successfully compiled Blender 5.3 Alpha natively on the NVIDIA DGX Spark with DLSS Denoiser enabled, specifically optimized for the Grace Blackwell architecture. To document the entire build process and performance results, I created a dedicated English tutorial video (and launched a new channel for technical ARM/Linux builds): Highlights: Step-by-step guide for native DGX […]
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