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Overview of Modelling and Rigging the Shoulder

1 month ago
Here's a complete overview of one of the more tricky areas of a character to setup for animation... the Shoulder. Anthony writes: Given its extensive range of movement, there's no single or simple solution to achieving good looking deformation. As such, this video shows all the components (topology, bone placement, custom bones, weight painting, modifiers) [...]

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Anthony

"Inside Blue Zoo's R&D: Building a Digital-First Toolkit in Blender" by Dane Winn, Vasil Shotarov, Joshua Palfrey at Blender Conference 2025

1 month ago
Join Blue Zoo for a look inside ZooKit, our powerful toolkit for Blender. We're building a workflow where a single artist or small team can take an idea from design to final render. This talk explores how we use Geometry Nodes and Rigify for character creation, world-building, and look development. We'll share our R&D process, [...]

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n8n

Free Download: Sky Atmosphere

1 month ago
This is a free real-world sized Earth atmosphere system made with Geometry Nodes, it's making use of volumetrics to achieve realistic scattering shading and has the limb darkening effect on the Sun.

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Marco

Blender Developers Meeting Notes: 22 September 2025

1 month 1 week ago
Notes for weekly communication of ongoing projects and modules. Blender Conference in Amsterdam Recordings on Youtube Photos Modules & Projects 2025-09-15 XR Roadmap 2025/2026 New Features and Changes This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org. Color Management [...]

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n8n

Running Doom Inside an Icon in Blender

1 month 1 week ago
You can run Doom in many crazy places like inside a PDF, or on your toothbrush. And as of today, not just inside Blender, but INSIDE AN ICON in Blender. Because why not? mr_minimal_effort shared this on reddit: So it turns out you can run Doom inside a scaled up icon in Blender. Should you? [...]

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Bart

[non-Blender] Godot 4.5 adds Stencil Buffers, Shader Baker, Accessibility Features and more!

1 month 1 week ago
Godot is Blender's counterpart for game design: it's an Open Source powerhouse of a game engine and it offers excellent compatibility (as Open Source usually does). Some of the highlights are: Stencil Buffer Support: Achieve more complex and detailed rendering with the new stencil buffer support. Screen Reader Support: Improved accessibility features make games more [...]

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Bart

Heroes of Bronze Concept Teaser

1 month 1 week ago
Martin Klekner presents a proof-of-concept teaser for an animated series called Heroes of Bronze, set during the era of the Greco-Persian Wars. If you’d like to support the project, please share, comment, and visit https://www.heroesofbronze.com/support Heroes of Bronze is a multimedia project set in ancient Greece. During the Ionian Revolt and the first Greco-Persian War [...]

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Bart

Creating Powerful Light Trails in Blender 4.5

1 month 1 week ago
In this blender tutorial Ducky 3D will be using geometry nodes to create light trails that draw geometry as the camera moves. This is a powerful concept that you can use in many of your motion graphics animations and other related styles of animation. We will be using geometry nodes to create the curves, creating [...]

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Bart

VFX Compositing Workflow with Blender and COLMAP

1 month 1 week ago
Learn how to create a perfectly aligned Blender scene with real-world footage. Polyfjord recently shared how to use COLMAP for simple photogrammetry + camera motion reconstruction from footage - he now applies this technique to a VFX project. In this tutorial we'll be taking a look at a surprisingly powerful VFX compositing workflow/hack in Blender [...]

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Bart
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2 days 5 hours ago
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