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Pixar releases RenderMan 27.3
See the latest features in Pixar's production renderer, including native MaterialX and Cryptomatte support in RenderMan XPU.
Otoy releases OctaneRender 2027.1 in alpha
Updated for Alpha 2: next major version of the GPU renderer adds neat options for recreating iridescent and ultra-reflective materials.
RandomControl releases Maverick Studio and Maverick Indie 2026.1
See the the new features in the physically based GPU renderers, including a new cutaway render system and fSpy camera matching.
Download the free edition of RenderMan 27.3
Free edition of the renderer is licensed for personal use and tools development. Compatible with Blender, Houdini, Katana and Maya.
1 week until BLENDING MAN!
1 week til BLENDING MAN! Turn away from the computer and venture into the Washington wilderness, where we will do all the interesting 3D, tech, and art things a person can do in the great outdoors. Photoscanning, HDRs, plant atlases, plein air, astrophotography, and more. Oscar Baechler writes: We will meet at The Seep Lakes […]
Abstract adds a new 2D painting system to InstaMAT 2026-07
Material authoring and 3D painting app now lets you paint directly onto a mesh's UVs in a dedicated 2D viewport. See all the new features.
How to Blend Separate Objects in Blender. Easy Method!
Master this simple trick to blend two objects together in blender! Kenan Proffitt covers a really fun and simple geometry nodes setup that will allow you to displace geometry based on proximity, blend two materials, and set custom normals.
Autodesk releases Flame 2027.1
New features in the compositing, finishing and effects software include Isolate and Pixel Expression nodes, and ProRes RAW support.
Tutorial: Creating a Charged Energy Beam in Unreal Engine
Create an energy effect suitable for a games cinematic using UE5's Niagara and Sequencer with The Gnomon Workshop's new tutorial.
Behind The Scenes: Spiderman VS MechaGodzilla
Raffo VFX got his hands on a Rokoko motion capture suit and had a lot of fun with it! I made a short film using Blender and Da Vinci Resolve (no AI), and this video takes you behind the scenes ( the final short film is at the end!). A lot of VFX work, a […]
World Machine ‘Dragontail Peak’ now runs on macOS and Linux
Big update to the formerly Windows-only terrain software adds support for new platforms - and for VDM-based 'true 3D' terrain.
Maxon releases Red Giant 2026.5
Check out the new features in the plugins for motion design and VFX, including zoom and aspherical lens support in Real Lens Flares.
Maxon releases Redshift 2026.8
Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Best of Blender Artists: 2026-30
Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Lux Aeterna turned time into a procedural system in The Dinosaurs
Discover how a shared Houdini timeline driving environmental FX powered the multi-million-year timelapses in the Netflix series.
SHOTIME | Barry Chapman
Pilgway releases 3DCoat 2026 and 3DCoatTextura 2026
Check out the changes to the sculpting, retopology and painting tools - including a complete new node-based texturing system.
Autodesk releases Arnold 7.5.3
Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.
Autodesk releases 3ds Max 2026.2 with editable Gaussian Splats
Sizeable update makes it possible to import, edit, relight and render 3DGS data inside the 3D software. Check out its other new features.
Maya 2026.2 lets you train your own AI animation models
New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.