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PocketCam: Virtual Camera for Blender

1 day 5 hours ago
PocketCam is a Blender add-on that turns your phone into a real-time virtual camera. Pick up your phone and you’re holding the camera inside your Blender scene. PocketCam uses a custom-built 6 DoF tracker: your phone’s gyro captures every turn and tilt, while its camera follows you as you walk through the room. Crouch for […]

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Community Reporter

Model The Master Sword From Zelda

1 day 20 hours ago
Chris Bailey teaches us step by step how to model the master sword from the legend of Zelda. We’ll start with the default cube and a reference image and use the basic modelling tools in blender to create the final sword. Channel and Patreon members will then get to go on to learn how to […]

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Community Reporter

Rebuilding 3DS Max… in Blender!

2 days 6 hours ago
Jake Denham used AI to build 3DS Max on top of Blender – and it’s faster than the original! Jake writes: This is a personal project. It’s not a product, it’s not for sale and you can’t download it. I’ve used 3ds Max for 18 years. Everyone keeps telling me to switch to Blender. So […]

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Bart

Take the Blender Survey 2026

5 days 21 hours ago
The Blender Foundation announces its annual user survey. This survey aims to better understand: The user community demographics: age group, geography and professional background Common use cases and workflows Users’ top priorities for further improvements How people connect with the Blender project and get involved as contributors How the community spends money (Blender Development Fund […]

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Bart

Discover Some of Blender’s Most Underrated Modeling Tools!

6 days 20 hours ago
Blender has a lot of useful modeling tools that many artists don’t even know exist. Some of them can save you a surprising amount of time, especially when working with complex shapes and detailed geometry. Stanisław writes: In my latest tutorial, I explore several tools from the free Edit Mesh Tools add-on and show how […]

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Community Reporter

Plasticity 2026.2 is out

1 week 1 day ago
Popular 3D design tool gets a new system for building reusable asset libraries and a Curvature Analysis shader. See the other new features.
Jim Thacker