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Boris FX releases Continuum 2027

12 hours 55 minutes ago
Effects plugin suite for compositing and editing apps gets new 3D noise generator, new 2D titling tool, and updates to masks and particles.
Jim Thacker

Blender Jobs for October 30, 2026

1 day 8 hours ago
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […]

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Bart

Dead Simple Motion

2 days 1 hour ago
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]

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Community Reporter

Polyweft: keep independent edits in one prepared Blender mesh

2 days 10 hours ago
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]

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Community Reporter

Autodesk releases Arnold 7.5.4

2 days 14 hours ago
Sizeable update to the renderer adds a new Imager shader for building post effects, plus the option to pause and resume renders.
Jim Thacker

Cinematic Lighting for 3D Environments: The Monastery Dungeon

3 days 2 hours ago
Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […]

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Community Reporter

Tintline 2.2 adds one-click auto shade for low poly colour atlases

3 days 10 hours ago
Tintline is a Blender add-on for texturing low poly models with one small colour atlas. You click a swatch and the selected faces get its colour; the whole model ends up on one texture and one material. Vojtech Daubner writes: Version 2.2 adds auto shade: select the model, click once, and every part gets its […]

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Community Reporter