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How to Rig a Bouncing Ball in Blender (The Right Way)

6 days 11 hours ago
Brian Kouhi writes: Rigging doesn't have to be intimidating. In this lesson, Vlad (our TD) breaks down how to rig a bouncing ball in Blender from scratch, and along the way you'll learn the core concepts that apply to every rig you'll ever build.  

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3dAnimationHub

Grim's End - Proof Of Concept Trailer

1 week ago
Nixin created an amazing PoC video with cell shaded characters. Deep in the bowels of the Howling Woods, where the snow never stops and wicked winds tirelessly whistle their tunes of death, rests an inn named Grim’s End. A dark and lonely place reserved for the dead. It appears to be a welcome refuge from [...]

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Bart

MOUVO 2026: Exploring Space in Motion Design

1 week ago
As MOUVO returns for its 11th edition, the Prague conference invites the Motion Design community to explore the idea of Space, not just as a physical environment, but as the creative territory where design, technology, and imagination intersect.
Carlos El Asmar

Blender 5.1 for architecture: New snapping features

1 week ago
Allan Brito writes: If you use Blender for architecture, I have great news! The upcoming Blender 5.1 introduces a new snapping tool that will make your workflow much smoother. Face Center snapping enables precise 3D modeling by allowing you to instantly snap to the exact center of any face. This short tutorial demonstrates how to [...]

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Allan Brito

Blender Jobs for March 6, 2026

1 week 3 days ago
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Blender Architectural Visualization Artist (Cycles) – Ongoing Work Stylized Environment Artist (Unity) - Low Poly Flight Game Looking for Realistic Building Models for 20€ or higher [PAID] Environment Art Consult (stylized 2.5D JRPG / Mega Man Legends vibe) For more [...]

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Bart

BlenderNation Turns 20 and Needs You: Join Our Editorial Team

1 week 3 days ago
After 20 years of running BlenderNation, I'm stepping back from daily writing while staying involved with the project - and I'm looking for editors to join the team. 20 years ago, on January 3, 2006, I started BlenderNation (back then it was called VrotVrot.com). Since then, I've maintained it almost daily as a news source [...]

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Bart

Dust Particles+ 1.3 is a Game Changer (5-10x FASTER) [$]

1 week 3 days ago
Gleb Alexandrov writes: Dust Particles+ 1.3 for Blender is here – and it’s 5-10x faster than before. We completely rewrote the core rendering logic of Dust Particles+, switching to point-based sprites with virtual UV mapping. Expect massive performance gains for both the Free and Pro versions.

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Gleb Alexandrov