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How to make ASCII ART in Blender!
Baeac shares a very straightforward method for rendering your Blender scenes as ASCII art. By calculating the brightness of squares and matching them with a predefined set of bitmaps, you get the nice eighties look. Enjoy!
Nekki releases Cascadeur 2025.2
Check out the new features in the AI-assisted animation software, including better AI inbetweening and 3Dconnexion support.
Quick Tip: Dynamic Cloud Shadows for Better Composition
Gleb Alexandrov writes: You know how important composition is, right? Well, here’s a neat Blender trick to think about it in terms of light and shadow.
Copy Paint Channels
BlenderKit Summer Sale [$]
Summer is the time to have fun—to go big or go home. Make the best of it with a 40% discount on BlenderKit Full Plan and Blender add-ons. Hurry up; our summer sale will end in one week, on July 31. Get Full Plan 40% OFF BlenderKit is an extensive 3D asset library seamlessly integrated [...]
Planet ESIX - "Ship MR-07" | CGI Breakdown 2025
"MR-07" is a cinematic visualization of a futuristic world, entirely created in Blender, with Cycles as the main rendering engine. The core of the scene is a highly detailed sci-fi ship, fully modeled from scratch inside Blender using traditional polygonal modeling techniques. While the main structure of the ship was manually crafted, the scene also [...]
JangaFX releases LiquiGen 1.0
The real-time liquid simulator is now officially production-ready. Check out the new options for simulating deliciously viscous fluids.
JangaFX releases IlluGen 1.0
Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Compositing and Color Grading (for Beginners)
Spencer Magnusson shares some beginning tips to make the most of your render with some color grading and simple effects in the compositor. Contents: 00:00 How this works + caveat 01:08 setting the scene 03:42 the compositor workspace 04:56 raw colorspace power 08:01 setting exposure 08:17 using Color Balance and Viewer nodes 10:08 fog 12:24 [...]
JangaFX releases GeoGen 0.5
Latest beta build makes the real-time terrain- and planet-generation tool available for macOS, as well as Windows and Linux.
Houdini plant-generation toolkit Natsura is now in early access
Check out the interesting high-performance vegetation modeling toolset for games and VFX, used on SideFX's Project Elderwood demo.
Mercenaries Engineering releases Rumba 2.0
Innovative Maya-compatible character animation software gets new Sequencer editor and automatic secondary dynamics.
Blender: new Camera Foam material
Hair Physics for the new Bhair System
dvicemuse writes: Hair physics in the new blender hair system is no longer available (because it's still in development). This video shows how to use the new system easily as a workaround. It implements both the old particle system and the new geometry node system, and teaches you how to switch between two different resolvers. [...]
Download custom Houdini tools from SideFX’s Project Elderwood
New tech demo on creating natural environments for games in Houdini and Unreal Engine includes tools to generate procedural cliffs and ruins.
3DCoat Low-Poly Modeling for Beginners #22. Intermediate - Curves. Part 4
Autodesk releases Arnold 7.4.3
Check out the new features in the renderer, including an Inference imager for applying machine learning models to stylize output.
Autodesk releases Flame 2026.1
Check out the new features in the compositing, finishing and effects software, including better handling of OpenFX plugins.
Blender at SIGGRAPH 2025
The Blender team will attend SIGGRAPH 2025 in Vancouver, and participate in a number of activities.
Best of Blender Artists: 2025-30
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.