BlenderNation
Blender Developers Meeting Notes: 20 October 2025
Notes for weekly communication of ongoing projects and modules. Welcomes Jonas Holzman starts as Blender developer in Amsterdam working on macOS development and maintenance, VR UI and features and tablet development. Mark van de Ruit starts as Blender developer in Amsterdam, working on Eevee, the viewport, and graphics problems in general. Announcements Blender Feedback Survey [...]
How to Create Nature with the Blender 5.0 Scattering Modifier
Let’s have a look at the new built-in scattering tool in Blender 5!
"A million little curves: creating hair for animals" by Kerstin Schmidbauer at Blender Conference 2025
Have you ever tried to create a full-character hair groom? Did it look broken, with bald spots or just wrong? Were you frustrated because the hair curves seemed to move at their own will?
Creating a Cute Robot in Blender
Ryan King Art writes: In this 6 part Blender tutorial series we will create this cute robot character animation. https://youtu.be/HnKXVDo6R0Q?si=bTfiFMaLdcyjoMDz
"Smart Interoperability: Integrating Photogrammetry-Based Heritage Models in Blender for Rural Digital Transformation" by Gianluca Emilio Ennio Vita at Blender Conference 2025
This presentation explores how Blender is being used within the digitalization strategy of Territorio Mudéjar—a network of rural municipalities in Spain—to integrate 3D photogrammetric models of Mudejar heritage into open, interoperable systems for education, conservation, and public engagement. By aligning with the FAIR principles and Europeana standards, we demonstrate how Blender supports high-quality rendering, annotation, [...]
Creating an X-Ray Material in Blender.
Daniel Oakfield writes: Explore the process of creating advanced X-ray materials in Blender through this comprehensive tutorial. The video emphasizes the use of shader nodes to develop realistic effects suitable for technical and medical visualization. This material is particularly beneficial for animating biological elements, allowing for detailed representations of anatomical structures. Additionally, its application extends [...]
"Making a spectrogram with Geometry Nodes" by Simon HENRY at Blender Conference 2025
Hearing sound is fun, but being able to see it is even cooler ! From technical challenges to UI accessibility, follow a 3 year journey on how geonodes and python made it possible to create a 3D spectrogram in Blender.
"Designing in a 3D Playground: Unlocking Low-Code Add-on Development for Engineers" by Seán Carroll at Blender Conference 2025
This talk explores how engineers can create domain-specific tools in Blender using the low-code development add-on Serpens and powerful Python libraries such as OpenSeesPy. The presentation highlights StructureWorks, a structural analysis add-on that brings finite element simulation into Blender’s 3D environment. By combining node-based visual scripting with external Python tools, engineers can now prototype and [...]
Every Shader Node You NEED to Know in Blender
If you’ve ever opened the Shader Editor and felt overwhelmed, this video breaks down all the essential nodes you actually need to create stunning materials in Blender. Whether you make stylized art, cozy fantasy scenes, or game-ready assets, this guide will make materials click for you. In this video you’ll learn: The 10 most important [...]
Stop Re-modelling Ornament: 50 Pirate Height Stamps for Blender + Substance (50% Launch)
If you are still hand-sculpting every crest, coin, and compass rose, you are burning hours. This kit lets you stamp, engrave, and emboss pirate-grade detail in seconds—no base-mesh surgery required. What it is The 3DT Pirate Ornamental Pack (50) is a practical library of height-based decals, stencils, and sculpt alphas for Blender and Substance Painter. [...]
"VFX workflows for Sonic the Hedgehog 3" by Joel Prager at Blender Conference 2025
A walkthrough of how Blender was used as a core part of the VFX pipeline on Sonic The Hedgehog 3. I’ll cover how we integrated Blender into Paramount’s in-house pipeline, from previs through postviz to final shots.
"Light my shiny render pass!" by Yaraslau Lebedzeu at Blender Conference 2025
Rendering relies heavily on approximations of physical reality, which can sometimes fail to capture complex optical effects. This is one reason why 3D renders don't always appear true to life. Yaraslau will explore phenomena such as birefringence, gradient index of refraction, diffraction, and the challenges of spectral rendering—topics that go beyond the limits of the [...]
FrameFlow: Bringing Documentations and Clarity with Nodes
Add sticky notes with a variety of formatting options to your node setups! Now available for free during beta testing. FrameFlow smoothens the process of note making inside the Node Editor and adds handy features too. Documenting is always crucial (if you have a coding background you know.) Give it a thought: You spent a [...]
Blender Jobs for October 17, 2025
Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: HIRING - 3D Artist (Blender) Looking to buy a dynamic character for add-on documentation and promotion Hiring : Fixing code for RE Mesh Editor addon that imports blendshapes for head meshes as shape keys exporting character to unity issue 3D [...]
Best of Blender Artists: 2025-42
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
Blender Secrets Discounts - What's Inside? [$]
Jan van den Hemel writes: Curious about what's in my book and video courses? In this video I give a quick overview, and explain about the discount you can take advantage of this October. Check out all the courses here, and use the coupon FALL40 for 40% discount (until the 20th of October) or FALL30 [...]
How Nodes Change in Blender 5.0
harryblends writes: Blender 5.0 rethinks how we can node and this video looks at new features for both shader and geometry nodes that put powerful new possibilities in our noodling hands. There's bundles, closures and a neat rewrite to how geometry node sockets work.
"An Automation Pipeline for Robotics and Animation with USD" by Lars Beier, Vitus Pacholleck, Julius Schöps at Blender Conference 2025
In this presentation, Lars Beier, Vitus Pacholleck, and Julius Schöps share how they use Blender as the cornerstone of a 3D pipeline for robotics onboarding, simulation, and animation. They demonstrate how Blender supports automation across multiple workflow stages: from asset preparation and rigging to procedural animation, while integrating with OpenUSD-based platforms. The speakers will highlight [...]
IWC Schaffhausen Formula 1
Albin Merle created this fan-art commercial for the IWC Schaffhausen Ingenieur Automatic 40 watch. Diving into « Asphalt » CGI experiment with pure muscles. This project was built around the idea of a zoetrope, but with a modern twist. Instead of traditional animation, the entire sequence lives within a single 3D model. Each frame is [...]
Blender 5.0's New Volume Grid Nodes: Creating Curl Noise
3DSinghVFX writes: Unleash the potential of Blender 5.0’s New Volume Grid Nodes to create beautiful Curl Noise effects for lines and particles. Learn how to generate swirling motion fields and bring your motion graphics to life with fully procedural control. A perfect guide for artists who want to explore the creative side of Blender’s new [...]
Daily Blender Art, Tutorials, Development and Community News