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Ichno: free one-click technical drawings from Blender scenes

1 week 6 days ago
Ichno is a new free add-on, available on extensions.blender.org, that generates technical drawings from a Blender scene in one click. Ely writes: It produces orthographic and isometric views with overall and chain dimensions, a full title block (logo, revisions, custom fields) and a bill of materials, exported as multi-page vector PDF and SVG. Drawings can […]

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Community Reporter

Boris FX releases Continuum 2027

2 weeks ago
Effects plugin suite for compositing and editing apps gets new 3D noise generator, new 2D titling tool, and updates to masks and particles.
Jim Thacker

Easy Materials For Link’s Sword

2 weeks ago
Chris Bailey creates materials for the Master Sword from the Legend of Zelda. In the bonus content section, we’ll take our finished sword and create a cool environment for a finished render. We’ll do everything without unwrapping UVs or using texture files! Nothing but procedural materials from the ground up. Let’s go!

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Community Reporter

Blender Jobs for October 30, 2026

2 weeks 1 day ago
Here’s an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: VFX Artist Art Lead Senior 3D Character Artist (Stylized Games | Unity3D) Europe Senior Technical Animator (Unreal Engine | Remote) Europe Senior Storyboard Concept Artist (Games | Visual Storytelling) Europe Lead Concept Artist (Stylized Games | Art Direction) Europe Senior […]

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Bart

Dead Simple Motion

2 weeks 1 day ago
Live procedural motion tools for objects, cameras and bones without rebuilding the same constraints, drivers and looping keyframes. vfxblender writes: Select. Click. Animate. I build this add-on to help with environmental animation you encounter in any scenario over and over again… Ceiling fans. Cars moving down the road in the background. Orbiting moon in the […]

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Community Reporter

Polyweft: keep independent edits in one prepared Blender mesh

2 weeks 2 days ago
Polyweft reviews a common ancestor and two native Blender files, keeps independent edits inside one prepared mesh, and asks for explicit choices where both branches change the same value. Nazeeh Abdul-Hadi writes: The downloadable Tide example starts with a 256-vertex, 224-quad ribbon mesh shared by two objects. Its two branches contain 18 left-only edits, 19 […]

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Community Reporter

Autodesk releases Arnold 7.5.4

2 weeks 2 days ago
Sizeable update to the renderer adds a new Imager shader for building post effects, plus the option to pause and resume renders.
Jim Thacker

Cinematic Lighting for 3D Environments: The Monastery Dungeon

2 weeks 2 days ago
Gleb Alexandrov just released a two-part tutorial on lighting 3D environments in Eevee, using a photoscanned monastery dungeon to show why lighting a space is a different game than lighting an object. Gleb writes: In this lighting tutorial dedicated to lighting the Monastery Dungeon environment in EEVEE – you’ll learn: A step-by-step workflow for building […]

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Community Reporter